![]() ![]() Mirrors edge lacked this with its combat and brink lacked this because of the ability to simply be able to pull off parkour by holding (A).ģ. not too much help from the game, like brink with its "SMART" parkour system, (say for xbox controlls) it'd be nice to have to press the trigger at a specific time to execute a perfect kong vault or flip which would give bonuses like improved range/speed whereas if it was completely off or a little late you will just about pull it off or fall and get hurt. Parkour - Getting from one place to another in the fastest way possibleīeing a traceur myself I think the major factors should be:Ģ. What else do YOU miss in a parkour game? I will go throughĪnd pick some of the coolest yet do-able idea's and try and implement them into the game.įree running - Getting place to place in a interesting way, doing acrobatic tricks in between With a special feature like this we might have ![]() This would give you 200 XPįor killing the enemy and a 500 XP style bonus. ![]() Maybe while doingĪ back flip you hit the enemy with a bar in the back of the head. XP bonus's for doing tricks or beating down enemy's in interesting ways. We already have have our skill set and how each skill effects the game but one major differenceįrom parkour games in the past is our Style skill which helps with you leveling and give you These gangs specialize in parkour or free running (for the difference see the bottom) We are currently developing a parkour game that revolves around a city consumed in gangs. Hey there everybody this is Tyler Troute from Implosion Games. ![]()
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